Code: Select all
player.TeleportTo(player.World.Map.Spawn);
player.Send(PacketWriter.MakeAddEntity(255, player.ListName, player.Position));
Thanks!
Code: Select all
player.TeleportTo(player.World.Map.Spawn);
player.Send(PacketWriter.MakeAddEntity(255, player.ListName, player.Position));
Code: Select all
foreach(Player p in player.World.Players){
p.ResetVisibleEntities();
}